Those zones are head, neck, heart, and acorns. Damage to those zones is now just scaled up rather than instantly killing the player. Removed "instant death" zones in Action mode. Adjusted the recoil of the PPSH and AVT-40 to be more controllable for action mode. Added a system to tweak weapon recoil for Action mode. This means players have more survivability and longer firefights. Weapon damage is greatly reduced and balanced between weapons. The free-aim system (where the weapon moves semi-independent of the player’s view when rotating the camera) is removed from Action mode to provide easier weapon handling for this mode. The crosshair expands with the recoil of the gun to represent the shooting being less accurate for longer bursts. More accurate weapons have tighter crosshairs, less accurate weapons have looser crosshairs. The crosshair size scales with the base accuracy of the weapon. Features much wider availability of submachine guns, assault rifles, and sniper rifles so action players won’t be limited to bolt action rifles like other modes.Īdded crosshairs. All new game mode - featuring a crosshair, easier aiming and toned down recoil, reduced damage and open access to a wide range of weaponry Action mode is the perfect first step for players into the world of Red Orchestra. Il multiplayer è principalmente basato su tre diverse modalità:
Sarà inoltre possibile affrontarle con i propri amici in modalità coop. Il comparto single player sarà composto da due diverse campagne, una russa ed una tedesca. Accesso alla beta ( AGGIORNAMENTO: da fine Febbraio 2012 la Beta è stata aperta a tutti) Ovvero in qualunque posto lo acquistiate dovrete per forza associarlo a Steam Immagini della versione scatolata (grazie ad Arci94)Īltra immagine della versione scatolata (grazie a Faster_Fox) Digital Deluxe Edition: Acquistabile solo in formato digitale. Standar: La versione base, acquistabile anche scatolata dagli store uk Graphics: 512 MB SM 3.0 DX9 Compliant NVIDIA® GeForce GTX 260 or better ATI® Radeon® HD 5750 or betterĮ' possibile acquistare 2 diverse versioni del gioco: Other: Broadband Internet Connection required Graphics: 256 MB SM 3.0 DX9 Compliant NVIDIA® GeForce 7800 GTX or better ATI® Radeon® HD 2900 GT or better
And speaking of Tripwire traditions, we have some AWESOME free content and updates planned for RO2. Sure there will be issues, but you all know Tripwire and anything we missed before shipping, we'll fix just as soon as possible. I sincerely hope that all of you enjoy the game as much as we do. But I think when the dust clears everyone will see that once again this team, founded out of a group of simple gaming fans just like all of you, has raised the bar for all of the other shooter developers out there in terms of features and gameplay. The game is of course not perfect (what game is), and many beloved features had to be cut along the way to ensure the game would ever get finished. Now in 2011 we are finally read to unleash our WWII masterpiece on the world. In 2009 with the release of Killing Floor Tripwire was finally in the position to staff up and complete Red Orchestra 2. Over the next 5 years there were many ups and downs in the development of the game (chasing publishers for funding who were only interested in console, etc). In 2006 the team set out to make the WWII game that they always wanted Red Orchestra to be. But created on an extremely limited budget and with no marketing funds there was a limit to what the team could achieve. This game, Red Orchestra: Ostfront 41-45 once again set a new standard for tactical shooters.
In 2005 this group of friends got together and started a company to make a retail game out of the mod that they created.
The Red Orchestra mod was ahead of it's time with several features that were cutting edge/first of their kind that are either now standard in most shooters (like 3d ironsights, etc) or have yet to be matched (3d scopes, etc). '9 years ago a group of internet friends got together to create something unique - a WWII shooter that was different than anything else that was out there. Sei nuovo e vuoi qualche consiglio sul come cominciare al meglio? clicca QUA